Time: 12/2022 - 01/2023, 1 months
Team Size: Group Work With BRGD Members
My Role: 3D modeler, animator, Rigging
Tools: Unity, Blender
Achevements: Won the top prize in NYC Gamejam.
This is a 3D game running in Unity. The player needs to use A/D to control the direction of the strike and SPACE to control the height of the golf ball flight. The game will record the number of buildings the player has destroyed and the time taken to reach the destination as the evaluation criteria.
The production team is made up of dozens of members of Brown Risd Game Development(BRGD). I worked on digital modeling, scene (city and sky) building, Unity Shader writing, Altas character model retopology, character rig and post processing adjustments.
NYC GameJam: $2500 NYC GameJam - itch.io
Our Game:Top ranked games in the $2500 NYC GameJam - itch.io
I created two different comic book shaders using the shader graph, the first one is to superimpose different angles of lines on the object material to express the light and dark relationship through the thickness of the lines. The second one is to express the relationship between light and dark through the size of the dots.
After retopolizing the character, I skeleton-bound the Altas model and the character actions. Finally exported the action animations to Unity as FBX files.
When building the urban environment, I tried to recreate the quiet but congested traffic scene of New York in the early morning. I placed taxi, bus on the main road and private cars parked on both sides of the side streets. The parking lot in front of the building was also full of cars.
As Altas' golf bat, the streetlight could not be modeled as a replica of a normal city streetlight. I took the shape of golf bat and unified it with the New York streetlight to create a more proportional streetlight bat.
The modeling and materials were done in Blender and baked into a texture for import into Unity.