Public Telephone Assets -- Game Ready


Time: 07/2024
Team Size: Personal Project
Tools: Blender, Zbrush, Substance Painter

I created this asset to practice the workflow details of baking from high poly to low poly. And prepare for my next environment design. Hope you like it.

Utility Pole Assets -- Game Ready


Time: 07/2024
Team Size: Personal Project
Tools: Blender, Marmoset, Substance Painter

I created this Asian-style utility pole using Blender, Marmoset, and Substance Painter. I also developed blueprints in Unreal Engine to automatically generate the cables. These assets were later incorporated into my next scene design.

Decorative Ceiling Medallion -- Game Ready


Time: 11/2024
Team Size: Personal Project
Tools: Blender, Unreal Engine

Fantastic Pillar -- Game Ready


Time: 04/2023 - 04/2023, 10 days
Team Size: Personal Project
Tools: Blender, Zbrush, Substance Painter

This was an exercise in the preliminary stages of my internship at Perfect World. I created the model of this pillar based on the concept art and produced a set of game-ready mesh and texture files. The process followed standard PBR modeling workflow..

Capybara -- Modeling, Retopolizing and Rigging


Time: 08/2023 - 08/2023, 1 month
Team Size: Personal Project
Tools: Blender

I created the Capybara character for a series of 3D animation shorts for a self-publishing team, Capybara. As the modeler and animator, I created the character model based on the concept art, sculpted, topologized and rigged it which prepared it for animation. The animation was originally created through mo -cap. Then I modified it to achieve better quality and a smoother viewing experience. Further animation content is still in development.

Dimensional Dash -- Modeling and Rigging and Animation


Time: 03/2023 - 04/2023, 1 month
Team Size: Group Work With BRGD Members
My Role: 3D modeler, animator, tech art
Tools: Blender, Unity

This is my unity character for the BRGD team project Dimensional Dash. I modeled, textured, rigged and animated the character and exported it as FBX files for importing into unity.

Back HomeDesigned by Yuemeng Dai